Had the honor of getting to work on the Mattel Cena collaboration! Fully sculpted in ZBrush using references provided by Mattel, Low poly in Maya, bakes and texturing in Substance Painter, rendered in Visual Concept's proprietary engine. Special thanks to my fellow character artist Phil Sanchez for assisting me with the likeness matching, he was a huge help! As well as my art director Nathan McGuire and the VC WWE team for providing me with amazing feedback and believing in me. The fan response to this was astounding, and a huge moment in my career. I'm so happy I got to be a part of it!
short video of him in game